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Viewing 15 posts - 1 through 15 (of 23 total)
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  • Wilfred Kimura
    Keymaster
    Post count: 23

    Hi, we’ll need sometime to look into this issue and provide a fix for it. It seems the Graphics handling on numerous Bunifu Cards might somehow be causing a drawing issue at runtime. However, we do know where it’s occurring so we’ll handle and fix this in the next release.

    Wilfred Kimura
    Keymaster
    Post count: 23
    in reply to: Bunifu 1.11.0 #150522

    Thanks for reporting to us.

    Wilfred Kimura
    Keymaster
    Post count: 23
    in reply to: Bunifu 1.11.0 #150519

    Hi,

    We may have found a reason why this fails, though it’s very unique.
    Since we’ll be releasing a new update this week, we’ll keep you updated once done.

    Wilfred Kimura
    Keymaster
    Post count: 23
    in reply to: Bunifu 1.11.0 #145621

    Hello,

    Please ensure you add a reference to the file Bunifu.Core.dll.
    That’s very possibly a reference issue.

    Wilfred Kimura
    Keymaster
    Post count: 23
    in reply to: Bunifu Button #144943

    Hello Steven,

    We have included this feature to be part of our next release. As of now, you can call the method Focus() in the button’s Click event. Here’s an example:

    private void bunifuButton1_Click(object sender, EventArgs e)
    {
        bunifuButton1.Focus();
    }
    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi Bobby,

    Have you tried working with lesser decimal values to see if it works?

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi,

    We haven’t yet included this feature in our charts.
    Since its one of the most requested features, we’re working on including it in an upcoming release, so stay tuned!

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi Cark,

    Please elaborate on your question.

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi @Ahmad,

    Please check and confirm via mail.
    Thanks for the feedback.

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi @Ahmad_Egbaria,

    Thanks for posting back. Please send me your TeamViewer details to email: wilfred.kimura[at]bunifu.co.ke

    Wilfred Kimura
    Keymaster
    Post count: 23
    in reply to: Scroll bar #73507

    Hi @Ahmad,

    We will update the article on the Scrollbar. The solution is very simple, however.
    Once you’ve implemented the scrolling behavior in Bunifu Vertical Scrollbar’s Scroll event, simply set the Panel’s AutoScroll property to false in your Form’s Shown event.

    For example:

    [C#]

    private void Form1_Shown(object sender, EventArgs e)
    {
        // Enable the default scrollbars first
        // then get the value(s) required.
        flowLayoutPanel1.AutoScroll = true;
    
        // Set the vertical scroll maximum value to be at-par with the flowlayout.
        bunifuVScrollBar1.Maximum = flowLayoutPanel1.VerticalScroll.Maximum;
     
        // Now disable the default scrollbars.
        flowLayoutPanel1.AutoScroll = false;
    }

    [VB.NET]

    Private Sub Form1_Shown(ByVal sender As Object, ByVal e As EventArgs) Handles Form1.Shown
        
        flowLayoutPanel1.AutoScroll = True
    
        bunifuVScrollBar1.Maximum = flowLayoutPanel1.VerticalScroll.Maximum
    
        flowLayoutPanel1.AutoScroll = False
    
    End Sub

    This will now allow you get the length of the Panel, apply it to the Vertical ScrollBar, and scroll the Panel at runtime.

    Hope this helps.

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi @Ahmad_Egbaria,

    Regarding the Image Button issue, have you tried paginating the images’ content? (For example, organizing the images in various panels within the same Form) Whenever you’re loading bitmap content within a container control or Form, you need to be careful with how you do so as you can cause a strain in the computer’s memory (therefore causing poor performance due to lagging and control flickers) if you simply render them in any event. Also, ensure you’ve enabled double-buffering in your Form.

    However, we’ve just released a new Image Button control hoping that it may resolve some of the previously-faced issues. Likewise regarding the Dropdown control, the said issue was fixed in another release. Please check out our changelog page.

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi @kevinbeye,

    Really sorry for this late reply.

    No, you’re not doing the wrong stuff, it was a UI bug that existed in our previous DatePicker control.
    You can now check out the new DatePicker control we recently released which comes with some nice additional UI enhancements.

    Have fun with it!

    Wilfred Kimura
    Keymaster
    Post count: 23

    Great @sh21_29! You’re most welcome…

    As for the Ripple effects feature, we hope to provide it in future releases of our controls.

    Much appreciated.

    Wilfred Kimura
    Keymaster
    Post count: 23

    Hi @Sh21_29,

    Thanks for your quick feedback. I’ve managed to go through the images you just posted.
    However, it seems you didn’t use the method that was given in the appropriate event.

    Once you add the given method to your Form, call it from the Form’s Load event in this way:

    [C#]

    private void Tests_Load(object sender, EventArgs args)
    {
        // Replace bunifuMaterialTextbox1 with your own Material Textbox
        // and the contextMenuStrip1 with your own Context Menu Strip.
        SetMaterialContextMenu(bunifuMaterialTextbox1, contextMenuStrip1);
    }

    [VB.NET]

    Private Sub Tests_Load(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Load
    
        SetMaterialContextMenu(BunifuMaterialTextbox1, ContextMenuStrip1)
    
    End Sub

    Please try doing this and then post back on your progress.
    Much appreciated.

Viewing 15 posts - 1 through 15 (of 23 total)